The Gwent TablePhysical box companion

Deck workshop

Choose your kind of trouble.

436playable cards
in the retail box

Ready to shuffle

Northern Realms · Beginner-friendly

A steady list with clear synergies and enough flexibility to recover from a rough draw.

—units
—specials
—strength
Generate a deck to check it against the physical rules.

Leader & deck

0 cards
No cards selected yet.

Why it works

key picks
The strongest synergies will appear here.

Add cards manually

physical copies only

Table scorekeeper

Best of three, without the arithmetic.

Round 1 · both players still have 2 gems
◆ ◆
VS
◆ ◆

Round ledger

ties cost both players a gem
No rounds scored.

Box inventory

Every mapped card, one search away.

—designs
shown

Provenance & caveats

What is known—and what still needs a card in hand.

436 playable cards reconciled

The official physical rulebook supplies the faction totals. Public Witcher 3 catalogues supply the mapped English names, strengths, rows, abilities and legacy copy counts. Retail-only differences that could not be read directly are left as explicit unresolved slots, never silently invented.

Important confidence limits

  • Individual white-star starter markings are not exposed in accessible public sources. Published starter totals are recorded, but per-card star fields remain null.
  • 421 of 436 playable slots are mapped to a card identity; 15 retail slots need direct inspection of the English cards or the gated community spreadsheets.
  • Suggested decks use only mapped cards and are validated against the published standard or advanced construction rules.
  • This is the Witcher 3-style physical game—not the standalone online GWENT CCG.